| Jump Quest NPC/@travel Addition. | |
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+5MistStarx3~Kristen(:<3 NoobieIsBack pewpew LinMadxErotica Nathaniel 9 posters |
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Nathaniel Forum Mod
Posts : 215 Points : 53164 Join date : 2009-11-24 Location : Utah
| Subject: Jump Quest NPC/@travel Addition. Wed Nov 25, 2009 2:40 pm | |
| It would be nice if there was a new NPC or a new section in @travel that would warp you to any one of the Jump Quests in MS. This could be used as a tools to warp players to a jump quest map and would also allow the daily use of JQs for simply fun and practice. (: | |
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LinMadxErotica iRTheForum<3
Posts : 578 Points : 53809 Join date : 2009-11-11 Age : 35 Location : I'mRightHerex3 Where are you?
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pewpew Forum Mod
Posts : 277 Points : 53220 Join date : 2009-11-24 Age : 32 Location : Ohioooooooooooooooo
| Subject: Re: Jump Quest NPC/@travel Addition. Wed Nov 25, 2009 3:00 pm | |
| Lol I think he probably didn't know we could go there and enter them, but yeah I'm too lazy as well, so I'm all for this! Plus we can go to ghost chimney whenever we want with this! | |
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Nathaniel Forum Mod
Posts : 215 Points : 53164 Join date : 2009-11-24 Location : Utah
| Subject: Re: Jump Quest NPC/@travel Addition. Wed Nov 25, 2009 3:58 pm | |
| Some Jump Quests are unavaiable to get to normally and stuff. And yes we're lazy. QQQQ | |
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pewpew Forum Mod
Posts : 277 Points : 53220 Join date : 2009-11-24 Age : 32 Location : Ohioooooooooooooooo
| Subject: Re: Jump Quest NPC/@travel Addition. Wed Nov 25, 2009 4:19 pm | |
| QQQQQQQQQQQQQQQQQQQQQQQ D: | |
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NoobieIsBack Game Master
Posts : 121 Points : 53061 Join date : 2009-11-24 Age : 29 Location : Singapore(:
| Subject: Re: Jump Quest NPC/@travel Addition. Wed Nov 25, 2009 4:50 pm | |
| then what if an GM host an event how to do about it? People will cheat O.O | |
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Nathaniel Forum Mod
Posts : 215 Points : 53164 Join date : 2009-11-24 Location : Utah
| Subject: Re: Jump Quest NPC/@travel Addition. Wed Nov 25, 2009 4:55 pm | |
| o_o It would only warp to the first stage. GMs would still have a timer to start a JQ etc. No one would be allowed to start early. U__U | |
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MistStarx3~Kristen(:<3 Forum Mod
Posts : 302 Points : 53260 Join date : 2009-11-23 Location : On HypnoticStory (:
| Subject: Re: Jump Quest NPC/@travel Addition. Wed Nov 25, 2009 8:10 pm | |
| I would love that! I love JQ's (: | |
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Randy Owner || Awesomeness :]
Posts : 202 Points : 53165 Join date : 2009-11-23 Age : 27 Location : Behind You.
| Subject: Re: Jump Quest NPC/@travel Addition. Wed Nov 25, 2009 8:14 pm | |
| i do to but the thing is, people can go in early and cheat on events. | |
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Ðrΰммάиίςк™, ✯Famous✯
Posts : 139 Points : 53093 Join date : 2009-11-24 Age : 29 Location : Free Market :)
| Subject: Re: Jump Quest NPC/@travel Addition. Wed Nov 25, 2009 10:19 pm | |
| Your best bet is leeching the @event button from another repack, what it does is if you do !event to start up an event @event warps you to the map that the event is in. when you do !event to end it, @event will not work until you do !event again to start up an event! it was in v.62 | |
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Nathaniel Forum Mod
Posts : 215 Points : 53164 Join date : 2009-11-24 Location : Utah
| Subject: Re: Jump Quest NPC/@travel Addition. Wed Nov 25, 2009 10:57 pm | |
| xD If it was for an event the GM would still have to force the players to go to the wall and wait for a timer. Also people probably wouldn't know WHEN and WHAT JQ would be used for a random JQ event. o_o | |
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MistStarx3~Kristen(:<3 Forum Mod
Posts : 302 Points : 53260 Join date : 2009-11-23 Location : On HypnoticStory (:
| Subject: Re: Jump Quest NPC/@travel Addition. Wed Nov 25, 2009 10:59 pm | |
| - DrummaNick wrote:
- Your best bet is leeching the @event button from another repack, what it does is if you do !event to start up an event @event warps you to the map that the event is in. when you do !event to end it, @event will not work until you do !event again to start up an event! it was in v.62
Great Idea (:! | |
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pewpew Forum Mod
Posts : 277 Points : 53220 Join date : 2009-11-24 Age : 32 Location : Ohioooooooooooooooo
| Subject: Re: Jump Quest NPC/@travel Addition. Thu Nov 26, 2009 1:55 am | |
| - Randy wrote:
- i do to but the thing is, people can go in early and cheat on events.
There's a thing called a trainer, Randy, and hide, so you can let your GMs sit at the top of each map and make sure nobody is cheating. | |
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Rebecca Forum Newbie
Posts : 5 Points : 52887 Join date : 2009-11-26 Age : 36 Location : England
| Subject: Re: Jump Quest NPC/@travel Addition. Thu Nov 26, 2009 1:13 pm | |
| Awe come on, seriously? Adding them would be reaaaally simple to @travel. As for cheating, like, how?
Don't GM's warp people there and say "EVERYONE JUST STAY ON THE WALL UNTIL WE START!"? Shouldn't a GM pick an EMPTY JQ spot? Shouldn't a GM warp around in the desired maps to make sure they're free, and maybe kick people out if they're not? Given that they have the ability to hide?
Yours, Becca. (: | |
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Guest Guest
| Subject: Re: Jump Quest NPC/@travel Addition. Thu Nov 26, 2009 5:04 pm | |
| Idk kinda weird for a command for it u can just ask a gm to warp u? |
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iDavid Forum Mod
Posts : 70 Points : 52977 Join date : 2009-11-25 Age : 30 Location : Texas
| Subject: Re: Jump Quest NPC/@travel Addition. Thu Nov 26, 2009 5:07 pm | |
| Yes, we do not necessarily need a JQ warper, because that would ruin the fun and chances for other players. Get your practice during the JQ.
/locked. | |
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| Jump Quest NPC/@travel Addition. | |
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