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 Jump Quest NPC/@travel Addition.

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Nathaniel
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Nathaniel
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PostSubject: Jump Quest NPC/@travel Addition.   Jump Quest NPC/@travel Addition. I_icon_minitimeWed Nov 25, 2009 2:40 pm

It would be nice if there was a new NPC or a new section in @travel that would warp you to any one of the Jump Quests in MS. This could be used as a tools to warp players to a jump quest map and would also allow the daily use of JQs for simply fun and practice. (:
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PostSubject: Re: Jump Quest NPC/@travel Addition.   Jump Quest NPC/@travel Addition. I_icon_minitimeWed Nov 25, 2009 2:49 pm

Nathaniel wrote:
It would be nice if there was a new NPC or a new section in @travel that would warp you to any one of the Jump Quests in MS. This could be used as a tools to warp players to a jump quest map and would also allow the daily use of JQs for simply fun and practice. (:

Are choo too lazy to walk to the JQs? ;]
lol!
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PostSubject: Re: Jump Quest NPC/@travel Addition.   Jump Quest NPC/@travel Addition. I_icon_minitimeWed Nov 25, 2009 3:00 pm

Lol I think he probably didn't know we could go there and enter them, but yeah I'm too lazy as well, so I'm all for this! Plus we can go to ghost chimney whenever we want with this!
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PostSubject: Re: Jump Quest NPC/@travel Addition.   Jump Quest NPC/@travel Addition. I_icon_minitimeWed Nov 25, 2009 3:58 pm

Some Jump Quests are unavaiable to get to normally and stuff. And yes we're lazy. QQQQ
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PostSubject: Re: Jump Quest NPC/@travel Addition.   Jump Quest NPC/@travel Addition. I_icon_minitimeWed Nov 25, 2009 4:19 pm

QQQQQQQQQQQQQQQQQQQQQQQ D:
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PostSubject: Re: Jump Quest NPC/@travel Addition.   Jump Quest NPC/@travel Addition. I_icon_minitimeWed Nov 25, 2009 4:50 pm

then what if an GM host an event how to do about it? People will cheat O.O
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PostSubject: Re: Jump Quest NPC/@travel Addition.   Jump Quest NPC/@travel Addition. I_icon_minitimeWed Nov 25, 2009 4:55 pm

o_o It would only warp to the first stage. GMs would still have a timer to start a JQ etc. No one would be allowed to start early. U__U
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PostSubject: Re: Jump Quest NPC/@travel Addition.   Jump Quest NPC/@travel Addition. I_icon_minitimeWed Nov 25, 2009 8:10 pm

I would love that! I love JQ's (:
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PostSubject: Re: Jump Quest NPC/@travel Addition.   Jump Quest NPC/@travel Addition. I_icon_minitimeWed Nov 25, 2009 8:14 pm

i do to but the thing is, people can go in early and cheat on events.
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PostSubject: Re: Jump Quest NPC/@travel Addition.   Jump Quest NPC/@travel Addition. I_icon_minitimeWed Nov 25, 2009 10:19 pm

Your best bet is leeching the @event button from another repack, what it does is if you do !event to start up an event @event warps you to the map that the event is in. when you do !event to end it, @event will not work until you do !event again to start up an event! Razz it was in v.62
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PostSubject: Re: Jump Quest NPC/@travel Addition.   Jump Quest NPC/@travel Addition. I_icon_minitimeWed Nov 25, 2009 10:57 pm

xD If it was for an event the GM would still have to force the players to go to the wall and wait for a timer. Also people probably wouldn't know WHEN and WHAT JQ would be used for a random JQ event. o_o
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PostSubject: Re: Jump Quest NPC/@travel Addition.   Jump Quest NPC/@travel Addition. I_icon_minitimeWed Nov 25, 2009 10:59 pm

DrummaNick wrote:
Your best bet is leeching the @event button from another repack, what it does is if you do !event to start up an event @event warps you to the map that the event is in. when you do !event to end it, @event will not work until you do !event again to start up an event! Razz it was in v.62
Great Idea (:!
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PostSubject: Re: Jump Quest NPC/@travel Addition.   Jump Quest NPC/@travel Addition. I_icon_minitimeThu Nov 26, 2009 1:55 am

Randy wrote:
i do to but the thing is, people can go in early and cheat on events.

There's a thing called a trainer, Randy, and hide, so you can let your GMs sit at the top of each map and make sure nobody is cheating. Very Happy
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PostSubject: Re: Jump Quest NPC/@travel Addition.   Jump Quest NPC/@travel Addition. I_icon_minitimeThu Nov 26, 2009 1:13 pm

Awe come on, seriously?
Adding them would be reaaaally simple to @travel.
As for cheating, like, how?

Don't GM's warp people there and say "EVERYONE JUST STAY ON THE WALL UNTIL WE START!"? Shouldn't a GM pick an EMPTY JQ spot? Shouldn't a GM warp around in the desired maps to make sure they're free, and maybe kick people out if they're not? Given that they have the ability to hide?

Yours,
Becca. (:
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PostSubject: Re: Jump Quest NPC/@travel Addition.   Jump Quest NPC/@travel Addition. I_icon_minitimeThu Nov 26, 2009 5:04 pm

Idk kinda weird for a command for it u can just ask a gm to warp u? What a Face
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PostSubject: Re: Jump Quest NPC/@travel Addition.   Jump Quest NPC/@travel Addition. I_icon_minitimeThu Nov 26, 2009 5:07 pm

Yes, we do not necessarily need a JQ warper, because that would ruin the fun and chances for other players. Get your practice during the JQ.


/locked.
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PostSubject: Re: Jump Quest NPC/@travel Addition.   Jump Quest NPC/@travel Addition. I_icon_minitime

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